Remove Feature Remove Polygon Remove Scripting Remove Shaders
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Such cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This week we release a new batch of improvements and fixes, as well as some new features. Unfortunately, we also have to rollback one of the core animations features.

Beta 99
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Godot 1.1 beta1 is out!

Mircosoft Game Dev

New features include: Rewritten Auto-Completion in the Code-Editor. Supports a lot of scenarios and perform smart-completion of node types if a scene where the script is being used is open. Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code).

Polygon 52
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. The main changes coming in Godot 3.5

Beta 52
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Here are some of the main changes since 3.3-stable:

Polygon 52
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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

As there is no new feature and only bug fixes, this RC 2 should be as stable as 3.3-stable Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). The upcoming Godot 3.3.1, like all future 3.3.x

Polygon 52
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Godot 1.1 is out!

Mircosoft Game Dev

This release brings a completely new 2D engine and more features (feature list below). this video with the new feature showcase! Full list of features. Supports a lot of scenarios and perform smart-completion of node types if a scene where the script is being used is open. 2D Shadows with Polygonal Occluders.

Polygon 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta adds what should be the last batch of new features (together with a lot of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.

Beta 52