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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

Publishers and studios are constantly looking for new ways to improve these, whether it’s with more powerful ad creative to boost UA or by adding new gameplay mechanics and features to improve player retention. They’re a great way of boosting engagement by providing players with new and exciting ways of enjoying an existing game.

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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As we were prototyping there was still a feeling the game needed more action. We never want the player to feel too powerful, playing more of an underdog role, thus our heroes fight back and repel the pirates with water based weaponry and equipment normally used for farming irrigation. But that’s not all.

Studios 104
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

In Unity, you write code using the C# language, while in Unreal, you use C++. When working with Unreal, users don’t require deep knowledge of codes or even a basic understanding of how to write them. The easy-to-learn and write C# coding language and the overall workspace layout make the difference. Superior rendering technique.

Engine 52
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Then I write down everything I consider relevant into spreadsheets to compare them all. This finally leads me to prototyping and validation. I do sometimes have ‘flashes’ -or dreams- of cool ideas like a gameplay mechanic, other times a whole story or environment. This could be something like ‘Who is the protagonist?

Dev 158
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Rebalancing Cogmind

Grid Sage Games

Mechanics that are never quite worth taking advantage of, items that haven’t lived up to their potential, or were later superseded by other options but remained unchanged, or even long-term experiments that were included at some point but never updated/expanded/removed. Categorical Approach.

Balance 52
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How to Tell Great Stories Through Board Games

Brand Game Development

It is true that games speak to players through gameplay – the core engine, mechanics, and rules. The Seize the Bean prototype has little sugar cube pieces to tell its story. Dylan: This was our challenge in trying to flesh out appropriate mechanics for Seize the Bean’s wild and almost untame-able theme. Do not eat!

Mechanics 130
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Early impressions of Supercell’s Floodrush

Deconstructor of Fun

But before you continue, I’d like to make a disclaimer: As you know, I always try to offer an exhaustive and impartial assessment of the games I write about. What it does is summon friendly units that are the ones fighting. This consumable item mechanic is the same in Squad Busters, which speaks of knowledge sharing between the teams.

Beta 52