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Why Are Puzzle Games Important?

Game Wisdom

Why Are Puzzle Games Important? Josh Bycer josh@game-wisdom.com When you think of gaming, it’s not perhaps puzzle games that first come to mind for most people; you might think of things like driving games, first-person shooters, or maybe massively multiplayer online games.

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Chiyo Launching on Steam and PlayStation in Q4 2023

Game Developer

A First-Person Escape Room Style Puzzle Game

Puzzle 130
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Design review: Botany Manor as a quiet dark detective game

Radiator Blog

Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off. Gone Home anchors its story focus with voice acting, narration, simpler puzzles, and wry realism. There are 9 puzzles. Which means this isn't just a puzzle game.

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Meet Portal - The UK-based creative agency that's big in Sweden

GamesIndustry.biz

If you say the name Portal to most people in the games industry, what will jump to mind is Valve's classic first-person puzzle series. But for some of the leading developers and publishers in Sweden, they might think of the UK-based marketing creative agency led by Josh Heaton.

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Actually talk to the (author-led AI) murder suspect in Dead Meat by Meaning Machine

PreMortem.Games

His debut game Unknown Number was the first game in what its creator Tom Keane called the ‘First Person Talkers’ genre. Unknown Number put First Person Talkers on the map, with talks at GDC, several indie awards, and even being exhibited at the Smithsonian museum in Washington DC.

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Splash Damage acquires Battalion 1944 dev Bulkhead

GamesIndustry.biz

Derby-based Bulkhead is best known as the team behind World War 2 shooter Battalion 1944 and first-person puzzle game The Turing Test. UK developer Splash Damage has acquired Bulkhead for an undisclosed sum.

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Frightful Favourites: The GameDev.tv Community’s Top 10 Halloween Game

DameDev.tv

Combining first-person shooter mechanics with supernatural horror, F.E.A.R The game’s commitment to a first-person perspective intensifies the feeling of vulnerability, making every chase and hide-and-seek moment with the asylum's deranged inhabitants a nerve-wracking experience. Amnesia: The Dark Descent 7.

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