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The Future of Art & AI in Game Production

iXie gaming

More Realistic Gaming Online gaming companies stand to benefit significantly from the application of artificial intelligence (AI), particularly in the areas of simulation performance, graphic quality, and realism. The predictive skills of AI allow game makers to construct very realistic and immersive virtual gaming environments.

AI 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

3D Modelling 3D Animation FX Concept Art 2D Animation Game Design Game Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments. What does an FX artist do?

Film 52
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Sandbox vs themepark

Raph Koster

Earlier in MUD design, these zones even “repopped” all at once. It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. We used the term actively on MUD-Dev back in the day, making the distinction between simulation and “stagecraft.” UO had that for simulation reasons.

Sandbox 64
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The joys of the anti-farm sim: "Before the Green Moon" by turnfollow

Radiator Blog

But the game doesn't tutorialize this or dispatch an NPC to spell it out. The game also hides a bigger unexplained mechanic: a relationship gifting system. You're just an NPC in their story. Your problems are your own, and the first step is realizing you have a problem. It's hilarious that gifting feels secret.

NPC 59
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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. It would feel terrible.

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That Lonesome Valley as cowboy coin crusher

Radiator Blog

Longtime readers may remember my white working class British masculinity simulator Hard Lads , so I'm certainly not unsympathetic to this premise. In this situation, the NPC knows what you're here for and he wants it too, even if you kinda hate each other. see: "CRT Simulation in Super Win the Game" ).

Pixel 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

In my simulation code, men can have one of five sexual moods: Top, Bottom, VersBottom (Versatile), TrueVers, and Voyeur. This points to a general problem with treating sexual moods like immutable video game character classes. But as you continue, you'll gradually understand more of what you're seeing. These moods must be compatible.

Code 52