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These references are out of date so I hope you’ll bear with me. Why is it games like Watchdogs 2 can have a whole citty full of NPC’s each with mostly unique profiles and interactable (you can hack almost everyone, you can physically interact, etc). But something like Yandere simulator struggles with keeping a frame rate with not even 200 NPC’s. The models in Watchdogs 2 are also more hyper realistic so I don’t know if that means more framerate impaction?

Ask a Game Dev

Ubisoft spent a lot of engineering time optimizing the cost of each NPC (cupcake) down as much as possible because they knew that they would have a huge number of them in their game world. Yandere Simulator did not spend as much time optimizing their NPCs, so their NPCs are more costly than the WatchDogs NPCs.

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Life’s Meta is using AI to tackle the dating game

Game Daily

Artificial intelligence aims to simulate humanity’s most complex mental activities, but there is surely none more fraught and complicated than the matters of relationships, romance, and love. It’s attempting to convincingly simulate the dating experience, using AI. .” For example, we’ve been talking about age.

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Exploring the Boundless Potential of XR and AI

Logic Simplified

For example, the AI-driven NPC (non-player characters) in the game can have their own behaviors and motivations, making them feel more like real characters. By using AI to adapt to the user's actions and responses, these simulations can become even more immersive and effective.

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The Future of Art & AI in Game Production

iXie gaming

More Realistic Gaming Online gaming companies stand to benefit significantly from the application of artificial intelligence (AI), particularly in the areas of simulation performance, graphic quality, and realism. This feature is especially helpful for online games, which rely on real-time simulations to work successfully.

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Future of metaverse: How will it transform the workplace

Logic Simplified

It is especially beneficial for training in high-risk areas, where an immersive learning experience can simulate the real world while eliminating health and safety issues. AR can benefit users with physical simulations, and VR helps with 3D simulations. To put it simply, AR is helping to propel the growth of the VR industry.

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Sandbox vs themepark

Raph Koster

It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. We used the term actively on MUD-Dev back in the day, making the distinction between simulation and “stagecraft.” MUD2 had far more simulation than MUDs did in the 90s … or any MMOs today! Enter “simulationism.”

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The joys of the anti-farm sim: "Before the Green Moon" by turnfollow

Radiator Blog

But the game doesn't tutorialize this or dispatch an NPC to spell it out. The game never says "each NPC has a favorite type of gift item type, and you should equip it and talk to them", you have to guess that this mechanic exists from playing previous farming games or just out of sheer luck. You're just an NPC in their story.

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