Release candidate: Godot 3.4.1 RC 1
Mircosoft Game Dev
NOVEMBER 26, 2021
Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Import: Fix crash when exporting meshes to glTF that have no skin ( GH-55246 ). macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). if something that worked fine in 3.4
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