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5 Alternatives to Kickstarter for Your Board Game

Brand Game Development

Many of you who read this blog know that I am self-publishing board game designer who uses Kickstarter as my platform of choice for funding the bulk of my projects. Certainly no surprise if you’ve read some of my articles like A Crash Course on Kickstarter for Board Games. Need help on your board game?

Games 130
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There Are Too Many Video Games

The Bottom Feeder

Now that my title has savagely baited your click, let's talk about the weirdness of the game industry and the big mess we're all in. I've been working continuously making indie video games longer than, let's say, anyone. I've been working continuously making indie video games longer than, let's say, anyone. A good long look.

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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of Mobile Games Executives, published his yearly blog post. FRUSTRATION: These blog posts can also annoy game executives and senior leaders. So kudos to Supercell for proactive and effective PR!

Mobile 118
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If Someone Has a Destiny, They Have a Freakin' Destiny!!!

The Bottom Feeder

Um, we have some bad news there." It was a visceral acknowledgment that death comes to all in the end, even the wisest and mightiest. Of course, in the end, they defeat the prophecy of Ragnarok and save most of the Norse pantheon. “Right now, we’ll tell you what’s going to happen in the first act.

Fantasy 70
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What is AI art and how will it impact artists?

CG Spectrum

As artificial intelligence (AI) becomes more sophisticated and regulations struggle to keep up, global concern has arisen about its place in the creative industries. People have begun questioning the ethics of AI art and what it means for those working or pursuing a creative career, particularly digital painting. What is Machine Learning?

Art 73
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Iteration over Innovation? Case: Makeover Match

Deconstructor of Fun

This week, we jump into what it takes to design great Match 3 games and how we would improve Makeover Match. Case: Makeover Match Making games is hard. As player expectations rise and market conditions become more challenging, creating a successful game and maintaining that success is becoming increasingly difficult.

Balance 52
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Fan Collective Unimatrix 47: Star Trek: Picard’s “The Bounty” Episode

Game Industry News

In this case, we watch as a new generation takes what they’ve inherited–both the good and the bad–and starts to make something new. Arik Soong created a new golem and incorporated Data’s, Lore’s, and B-4’s personalities into the new golem, creating something that is both Data and more.

Data 40