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Do you have any tips for designing great puzzles?

Ask a Game Dev

When designing a puzzle, a designer must think of the process by which the player interacts with them. Place and advertise the clues to the puzzle goal within the environment. This can be subtle or it can be obvious, depending on whether the puzzle is optional or part of the critical path.

Puzzle 52
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Finding ways to better understand your players

GamesIndustry.biz

You know the games you love – but do you know why you love them? Most people can't, and it is a tricky challenge even for game developers. While players can often identify elements they like – such as colors, puzzles, or characters – they rarely can elaborate why the elements appeal to them.

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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Their first game, Genesis Noir, was already a moving work of art. The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development. This gave the studio a bit of an outsider perspective.

Art 138
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Ask a Game Dev - Untitled Article

Ask a Game Dev

When designing a puzzle, a designer must think of the process by which the player interacts with them. Place and advertise the clues to the puzzle goal within the environment. This can be subtle or it can be obvious, depending on whether the puzzle is optional or part of the critical path.

Puzzle 52
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

When Jonathan Barbosa Dijkstra lost his job, just before the pandemic hit, he decided to give his dream of making a game by himself a proper go. I would love to be part of a small team where you’ve got your peers and still have a big impact on the game.” For me, and for others I’m sure, making your own games is ‘the dream’.

Dev 104
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10 Elements of Good Game Design

Brand Game Development

When I was a neophyte game developer, I found an excellent article by Wizards of the Coast, creators of Magic: the Gathering , called Ten Things Every Game Needs. No matter what type of game you’re making, these 10 elements are critical to making a good game. Need help on your board game? A clear objective.

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Results of the Godot Jam - June 2018

Mircosoft Game Dev

After three days of intensive game development and two weeks of playtesting and rating (over 3,500 ratings!), we now have the results for our June 2018 Godot Community Game Jam ! 110 participants developed games with Godot Engine on the theme TEMPERATURE. All games can be downloaded from the itch.io