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Ask a Game Dev - Untitled Article

Ask a Game Dev

When designing a puzzle, a designer must think of the process by which the player interacts with them. Place and advertise the clues to the puzzle goal within the environment. This can be subtle or it can be obvious, depending on whether the puzzle is optional or part of the critical path.

Puzzle 52
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

All this before there’s ever any playtesting done. I played around with a few ideas and one of them was a simple cube rolling puzzle game. So I made a shift in puzzle design to negate that. But these people aren’t necessarily the people that play challenging puzzle games. I realized I missed this aspect a lot.

Dev 104
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new Quake map: "Heart Like A Bird's Nest"

Radiator Blog

So I blocked out some simple rooms above the existing arenas, to serve as a short entry puzzle area ("Quake puzzle" = you have to press a button to open a door) with a bit of exploration. Thanks to Fairweather for organizing, Yoder for playtesting, and lastly thanks to everyone in the Quake Mapping discord.

Co-op 52
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10 Elements of Good Game Design

Brand Game Development

On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. If you hate the game you’re playtesting, do something different. Don’t just playtest it and refine the mechanics. The mere threat is usually enough to keep the game going.

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Results of the Godot Jam - June 2018

Mircosoft Game Dev

After three days of intensive game development and two weeks of playtesting and rating (over 3,500 ratings!), This cute and well-designed pixel art puzzle game snatched the 1 st position in the Gameplay and Graphics and Sound categories, and 2 nd position in the Theme interpretation category ( Overall rating: 4.088). Fire and Fondness.

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Help Us Fund a New Yomi Card Game

Sirlin

For the last few years, I’ve thought about my tabletop games Puzzle Strike and Yomi. The status right now is that my patrons on Patreon have access to all of the new Puzzle Strike-inspired game’s materials. The status right now is that my patrons on Patreon have access to all of the new Puzzle Strike-inspired game’s materials.

Puzzle 52
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Friday Questions #3

Grumpy Gamer

Lancelot's Hangover: After beta testing, what do you do if you realize a series of puzzles doesn't work. Do you cut off the whole series of the puzzles (meaning wasting time/art/effort)? Do you try to make those puzzles easier by giving more explicit hints through dialogs and hotspot/object descriptions?

Puzzle 52