Remove how-to-play-test-the-core-engine-of-your-board-game
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How to Play-Test the Core Engine of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the second of a 19-part suite on board game design and development. Need help on your board game? Making a Core Engine You Can Test.

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6 Ways to Find Play-Testers for Your New Board Game

Brand Game Development

Play-testing is the most important part of board game design. It’s how you turn rough, raw ideas into polished, ready-to-play games. Play-testing is a labor of love, and sometimes it’s hard to even find play-testers in the first place! First, play-testing is labor.

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A Crash Course in Board Game Development

Brand Game Development

Last week, I posted A Crash Course in Games , where I acted as a tour guide to the board game industry, covering much of the contextual information you’ll need to make games. Let’s pick up from there and talk about what specifically goes into making a game. What is board game development all about?

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How to Design the Core Engine of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the first of a 19-part suite on board game design and development. Need help on your board game? How do I turn the idea into a working game engine?

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4 Things to Expect on the First Play-Test of a New Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This week, I talked about How to Play-Test the Core Engine of Your Board Game. ” Need help on your board game? .” Click here.

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Creating the First Version of Game Rules

Brand Game Development

I’ll be explaining my development processes for this game so that you can learn from them. My hope with the Dev Diary series is that by being really direct and transparent about my own development experiences, you’ll see how I respond to real problems. We’re in this together, game devs. Just get it playable.

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. In my quest to test Highways & Byways 100 more times before I release it to reviewers, I’ve found myself with relatively little to say. I’ve already play-tested this game a ton.