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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

They provide comprehensive art outsourcing services, which include character/environment art, level design, in-game animations, 3D modeling, 2D concept art, and more. Specialties: – Game Development, Motion Capture, Art Outsourcing, 3D Animation, 2D Animation, VR, Concept Art, and Co-Development. Keywords Studio.

Art 52
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ). GH-59810 ).

Beta 101
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Dev snapshot: Godot 4.0 beta 6

Mircosoft Game Dev

Tokage greatly optimized the animation blend tree process, which should give a nice performance boost on complex animations ( GH-68593 ). Some of the most notables feature changes in this update are: Animation: Optimize animation blend tree process ( GH-68593 ). GH-68805 ). Jump to the Downloads section. specifically.

Beta 97
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Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

Animation: Tweak the name for new animations in the editor ( GH-48570 ). Animation: Add next/reset function to AnimationStateMachine ( GH-71264 ). Animation: Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state ( GH-71418 ).

Beta 104
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Animation: Add animation_started/finished signals to AnimationTree and fix time accuracy in StateMachine ( GH-70278 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Some of the most notables feature changes in this update are: Animation: Add track validator to AnimationPlayerEditor to detect tracks which have error ( GH-68770 ). Animation: Refactor process of animation to retrive keys more exactly ( GH-69336 ). See the list of PRs with the breaks compat label for details.

Beta 95
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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

Animation: Add "Trimming" option to cut un-keyed timeline before first key in glTF animation ( GH-68665 ). Please check first the existing issues on GitHub , using the search function with relevant keywords, to ensure that the bug you experience is not known already. Android: Enable GLES3 support ( GH-69355 ).

Beta 98