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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. Use UV in Shader Both 2D and 3D shaders in Cocos are obtained in the vertex shader (VS) and passed to the pixel shader (FS). x,waveFactor.y-uv0.y); x,waveFactor.y-uv0.y);

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I want to draw more triangles of the component

Cocos

Firstly, Sprite is a quad, the mesh is static for easier usage. You can have a custom render component and make its mesh with multiple quad, but it really isn’t necessary. Just calculate color step in the fragment shader is enough. You can achieve gradient color within one quad.

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MeshRenderer.setInstancedAttribute Issue

Cocos

I’m attempting to set an instancedAttribute color in a shader in order to tint an instanced mesh without breaking batching. 0, 1]); I am using the default cube for this (in case it is an issue with the mesh). link] In my.ts file, onLoad() I am using: this.MeshRenderer.setInstancedAttribute('b_instanced_color', [245, 0.5,

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Rendering: OpenGL: Fix scene shader error when using Omni or Spot but not both ( GH-69901 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ).

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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

One of the key components of the SDK is Shader Execution Reordering (SER), a new scheduling system that reorders shading work on-the-fly for better execution efficiency. An NVIDIA API extension, it is useful for ray-traced workloads, as it achieves maximum parallelism and performance from path tracing shaders.

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Axmol-2.0 released

Cocos

(A fork of Cocos2d-x-4.0) release notes Add experimental WebAssembly build support(WebGL 2.0) axmol run -p wasm -xb "--target,cpp_tests" Add 2 cmake options: AX_WASM_THREADS , AX_WASM_SHELL_FILE , refer to CMakeOptions.md fmtlib: 10.0.0 ==> 10.1.0 FreeType: 2.13.0 ==> 2.13.2 llhttp: 8.1.1 ==> 9.0.1 OpenSSL: 3.0.9 ==> 3.0.10

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Portal’s next-generation lighting rebuilt with path-traced direct and indirect illumination and shader execution re-ordering The RTX Path Tracing SDK accurately re-creates the physics of all light sources in a scene to reproduce what the eye sees in real life. OMM SDK 1.0 is available to all developers.