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I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

Shuffling decks, dealing tiles, and assigning first player at a push of a button is very useful. Tabletop Simulator doesn’t just let people play before pledging, it’s also a great place to design and playtest games. Tabletop Simulator allows you to script functions within the game.

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A dramatic design shift for Spellstorm

Keith Burgun

At different parts of the bridge there were investment tiles, so on a basic level the premise was kind of, “do I move to a relatively unsafe investment tile, or do I BUMP?” You win by bumping the opponent into damage areas, dealing damage to them until their health reached zero, before they could do it to you.

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Bringing it Together – The Board Game as a Project

Brand Game Development

Drapple is an abstract, tile-laying gardening game. Every iteration of each game has to be created somehow and there are A LOT of iterations – usually a new one after each playtest, especially in the beginning. Carla: There’s making the review prototypes themselves. Carla: I also do a lot of interviews!

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building a better drafting game

Interesting Choices

Not long after that I started working on a game (then called City Draft) that would be strongly inspired by a few key influences: 7 Wonders for the mechanics and structure, Carcassonne for the idea of placing tiles in a grid, and SimCity for the theme. Science is purely all or nothing. Few viable paths to victory.

Build 40
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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

There is also an escalation in strategy as the players fill up their boards by acquiring more and more Leader tiles. Each Leader tile provides an additional goal for how to maximize the “satisfaction” of their monster. They have just a single Leader tile and their monster’s unique “personal craving.” The Race to the Finish.

Tile 130
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. This marks its true public release, with finished graphics, gameplay, tuning, more sex, and finally an ending. L of semen for each one.

Code 52