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NVIDIA Research Shows Interactive Texture Painting with Gen AI at SIGGRAPH Asia Real-Time Live

Nvidia

Rather than generating complete results with only high-level user guidance, this prototype shows how AI can function as a brush in the hands of an artist. The AI in the prototype is designed to ensure that the brushstroke includes variations of the reference, without deviating too much from its identity.

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Godot XR progress update June 2021

Mircosoft Game Dev

Mobile GPUs are very different from desktop GPU, to make better use of limited access to fast memory mobile GPUs use a tile based architecture. This means that the render buffer is divided into smaller tiles. All geometry is processed first while the GPU keeps track of which triangles need to be rendered to each tile.

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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. So we followed this basic process for the box, boards, rules, cards, and tiles. Another minor issue that we resolved shortly after receiving our first Tasty Humans prototype was ink oversaturation on the box and the rules.

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Checking In

The Liquid Fire

This is only a quick post so you all know I am still here and to give a quick preview of what is coming next… It may be a bit surprising, but I started tinkering with the SRD’s and got a fair way into a few different prototypes before ever actually playing Pathfinder.

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A Little Something

Grumpy Gamer

Side note: Tiled is a great tile editor and come a long way since I first used it many years ago. I posted some previous screenshots of this prototype, but since then I've ripped out all the tile graphics and started over with a much simpler (almost icon) art style. A little something I've been messing around with.

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Old World Designer Notes #2: City Sites

Designer Notes

In the original version, one player discovered that the optimum strategy was to cover every fourth tile on the board with a city, a mind-numbingly boring strategy that was always the best choice. Namely, building an urban improvement and producing a specialist on any tile extend the city borders in all six directions.

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natural disasters in NEOM

Interesting Choices

And while overall I've been overjoyed with the response, I've seen a few comments from people who dislike the inclusion of the disaster tiles in the game, and I realized that I haven't ever sat down to write out my thoughts for why I included the mechanic despite knowing that those tiles would be controversial.

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