Remove posts designer-notes-interview-part-2
article thumbnail

Triband finds the absurd in mundane things “You never expect a car to have legs”

PreMortem.Games

So, when a studio makes games that turn everyday, mundane activities into grotesque acts of cartoon foolery, can you really expect an everyday, mundane interview with the co-founder/creative director? It’s called Triband-band, and we’ve been banned from playing at several venues already so that part is going great!”

Baking 104
article thumbnail

How to Get Started with Board Game Conventions as a Board Game Creator, Part 1

Brand Game Development

That’s why I’ve brought in Emelie Van Rodin, creator of State of Wonder , a strategy card game for 2 or more players where you play as the ruler of city-state in a kingdom struck by civil war. We interviewed via Discord direct messages which have been lightly edited for clarity and flow. This is the first of two posts.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

You Have No Idea How Hard It Is To Run A Sweatshop, Part 1

Designer Notes

I gave a talk on games and meaning at GDC 2023, which is now available on YouTube: However, I fully scripted the talk ahead of time, so I decided it would be worth taking the time to post the slides online, in three parts to have mercy on your browser. Note that if Barbados beats Grenada, there will be a three-way tie.

article thumbnail

An Inside Look at the Board Game Review Process

Brand Game Development

This article is broken into seven parts: Who is Dez? Parting Advice. Brandon: Thank you so much for agreeing to this interview! It gives my reviews and – in turn – designers’ games, a big platform to be recognized by the large gaming community. They have been lightly edited for clarity and flow. Who is Dez?

Writing 130
article thumbnail

Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021. The most epic public post-mortem ever.

Art 59
article thumbnail

5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Some people attend as designers and some people attend as play-testers. Nestled in a small recreation center in a park in the quiet part of Atlanta was a nexus of gaming creativity. Click here.

article thumbnail

Godot Showcase - Friday Night Funkin' VR developer talks about his experience

Mircosoft Game Dev

Welcome to a Godot showcase developer interview! This week, we interviewed Ben Kurtin about his experience developing and releasing a VR recreation of the hit rhythm game Friday Night Funkin'. My secondary hobbies are graphic design and video creation, both of which are evident based on my social media.