Remove tags bullet-time
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

Things like playing the jump sound when you press the jump button, or leaving bullet debris on the wall when the bullet hits it and so on. And Sniper Elite – which they implement when the bullet hits the enemy and you can see where the bullet goes through to kill the enemy.

Shaders 90
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Make a Board Game in 28 Days: A Challenge by Brandon the Game Dev

Brand Game Development

Twenty-eight days may not be enough time to make a sellable board game, but it’s enough time to make something. When you’re done, share your creations to Facebook, Twitter, and Instagram with the hashtag #BoardGame28 and tag @PangeaBG – I might just share your work with the world. Test your game for the first time.

Dev 130
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

support, Bullet as the 3D physics engine, and many other features which are described in depth below. This led us to think that we should take Godot even more seriously and look for funding to have more work time dedicated to the project. This allowed me to spend more time helping other contributors. Bullet Physics backend.

Render 52
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What Comes After Battle Royale and Why You Need to Know Vigor

Deconstructor of Fun

On the other hand, DayZ lacks proper live service support, forbids players from ‘extracting’ and saving loot outside the game session, and does not have a time-constrained session which leads to some players wandering for hours only to die and lose everything without any feeling of achievement. So, what exactly is Vigor? But be wary.

Console 59
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Physics: Port Bullet's convex hull computer to replace QuickHull ( GH-48533 ). Physics: Compile Bullet with threadsafe switch on ( GH-53183 ). RichTextLabel: Fix meta link detection when used inside a fill tag ( GH-54114 ). Shaders: Makes TIME available in custom functions by default ( GH-49509 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Physics: Port Bullet's convex hull computer to replace QuickHull ( GH-48533 ). Physics: Compile Bullet with threadsafe switch on ( GH-53183 ). RichTextLabel: Fix meta link detection when used inside a fill tag ( GH-54114 ). Shaders: Makes TIME available in custom functions by default ( GH-49509 ).

Mesh 52
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The Complete C++ Guide For Unreal Engine

Awesome Tuts

Strings represent characters and we use them to create variables that in most cases will repsent the names or tags of game objects. Again, we’ll use floats most of the time inside Unreal Engine, but this is just to show you that these variables are the same in Unreal Engine as well as C++. Why 10 times? Arrays In C++.

Engine 144