Hello. I have a question regarding the “maths” of AAA game budgets. You’ve offered very interesting insight from the “other side” of the DLC/Microtransactions debate in the past. However, consider this simple example : $60m cost to make a AAA game. $60 per copy. That comes to 1m copies to break even. 2m copies for 100% return. Given that AAA games sell around 5m copies, are the likes of Jim Sterling, Angry Joe to TotalBiscuit really in the wrong for railing against “AAA greed”?
Ask a Game Dev
SEPTEMBER 7, 2023
These don’t come free. Retailers get to keep about 20% off the top of any game they sell, or roughly a $12 cut from the $60 price tag. It’s also why we’ve moved away from selling boxed expansion packs for games too - they have all of the same costs associated with retail. Getting a good web presence costs money. No they don’t.
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