Remove tags robots
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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 12 was a part of that new direction with its expanded Garrisons , new faction interactions, and the Scrap Engine , but the main thrust is still in progress, aiming to bring tons of new items, robots, and maps for them to inhabit. It’s kinda fiddly so I don’t like it, but it technically still exists if needed one day.

Balance 52
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Understanding the RP4K Elite Program

Real Programming

In the game Endless Runner, students control a robot that runs endlessly in a three-dimensional space, avoiding obstacles in their path. To design it, students also learn about functions specific to C#, like prefabs, parenting, lists, delegates, tags, and coroutines. If you’ve ever seen the game Temple Run, it’s kind of like that!

Code 52
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Godot games in the Steam Next Fest (October 2021)

Mircosoft Game Dev

It's tagged as relaxing so after checking all these cool but content heavy demos, that might be a good one to chill. System Under Surveillance by @to_pixels , a stealth adventure with an adorable robot sidekick! Hashi: Light by amiksemo is a minimalist and casual puzzle game with a ton of puzzles to solve. Genetic Fluff. Mechanic 8230.

Puzzle 52
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Full UI Upscaling, Part 5: Completion and Demos

Grid Sage Games

Secondary Windows As per the mockups, many of Cogmind’s secondary windows that were originally designed for at least 50 rows had to be squished down to 45, including machine hacking, the status window, and item/robot info. The most obviously different of the group is item info, which saved enough lines by moving its art off to the side.

Demo 52
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Roguelike-Discord Integration Using Webhooks

Grid Sage Games

In that light, it would make sense to, for example, apply Discord’s spoiler tags to all relevant content shared via the webhook to #cogmind-activity, making it so that anyone could hang out there without fear of being spoiled.

Feature 52
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Rebalancing Cogmind

Grid Sage Games

Cogmind isn’t the only one relying on these things to operate, and some robots were slightly redesigned here as a result, but for the most part changes are just accepted, for example some Hunter variants were indirectly nerfed due to the minimum damage reduction on their primary weapons.

Balance 52