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Texture flushed when coming back from background

Cocos

Are you using a texture map or are they all individual images that’s moving in and out of cache could it be phone freeing up memory space while in background? I have not had this but I use Texture map one big image. ohh edit is it you need to say sprite->retain(); to keep it then you have to sprite->release();

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Dream Textures — Stable Diffusion for Blender

Game From Scratch

Dream Textures — Stable Diffusion for Blender. Dream Textures is an add-on for Blender that brings Stable Diffusion based A.I Dream Texture can be used to: With the most recent 0.0.9 release Dream Textures got a powerful new ability, depth based texture mapping of 3D scenes. GameFromScratch.com.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera. Generally, the closer to camera, the more level of detail (surface details, textures, shadows, etc. These texture maps are then applied to the lower polygon count model to give it a more detailed and realistic appearance.

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What is architectural visualization? | Benefits & industries using it

CG Spectrum

A good knowledge of lighting techniques coupled with texture mapping skills will help make your visuals even more realistic since being able to replicate life-like textures is essential when creating convincing imagery. teaches you essential 3D modeling, texturing, lighting, and rendering techniques.

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Potential of shader graph and VFX graph in Unity 

iXie gaming

It simplifies the process of generating and manipulating materials, textures, and lighting effects. Shader Graph can also be used to create custom shaders by connecting nodes that define operations such as colour blending, texture mapping, and light calculations.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

5、scene The cube textures produced by the Reflection Probe baking system will be automatically saved in a folder specific to each scene. The texture mapping of the Reflection Probe involves more than a simple environment cubemap mapping, it utilizes Projection Correction to ensure the reflection content matches the original.

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Differentiable Slang: Example Applications

Nvidia

Example application: Appearance-based BRDF optimization One of the basic building blocks in computer graphics is BRDF texture maps representing multiple properties of materials and describing how the light interacts with the rendered surfaces. By using gradient descent, we don’t need to write the compression code explicitly.

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