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Unity Performance Checklist for 2020+

The GameDev Guru

Take this Unity Performance Checklist for Unity that I've been writing over the years and use it in your current and future projects to avoid bottlenecks.

Writing 100
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High Performance Collections in Unity C#

The GameDev Guru

In this blog post I will show you how to use object pooling in Unity 2021 with this new official API so you don't have to mess with 3rd party code that breaks on every Unity upgrade.

Code 130
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Now You Can Choose High-Performing Unity Shaders

The GameDev Guru

When choosing your next shader, you need to strike the balance between your dream visuals and the performance you take away. But how much performance do your shaders steal? Today, I'll give you handy tables so you can see the performance cost of the commonly used Unity shaders.

Shaders 100
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Recover Your Performance Juice With Unity Physics Auto Sync Transforms

The GameDev Guru

Look at this flag almost everybody ignores… it will give you a few milliseconds of CPU performance for free: Unity Physics AutoSyncTransforms

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Unity Scene Hierarchy: Catch that Performance Thief! (Part 2)

The GameDev Guru

Your unity scene hierarchy is reducing the performance of your game. That we knew from last post. But what can you do about it? Let's find out.

Games 100
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Unity Performance: CPU Slicing Secrets

The GameDev Guru

When you don't have low-hanging fruits to optimize in Unity, you might need to resort to the CPU Slicing technique.

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How to Analyze the Performance Cost of Your Unity Shaders

The GameDev Guru

In this post, you will learn how to analyze your unity shader complexity in numbers so your game can finally stop being fragment bound.

Shaders 130