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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. Created and animated by hand, frame after frame, but integrated into a three-dimensional setting.

Pixel 211
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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

In AAA, the roles are typically very specialized and each individual doesn’t have much room to experiment outside of their responsibilities. The advantage of the indie space in general is that we get to work on smaller, more niche ideas. “Motivation is a limited resource that will inevitably wear out in a year or two.

Dev 160
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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

They have to survive the elements, hunt fierce animals, migrate to new continents, advance the technology, make social and political tribe decisions, and evolve their civilization. There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development.

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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g. high resolution high quality character models performing high quality animations and visual effects).

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Introducing AWS GameTime – a new AWS Twitch show

AWS Games

In 2023, gaming is truly for everyone, grandmas play Animal Crossing , teenagers brag about their Fortnite skills, and audience-controlled bots play Pokemon ! AWS are also proud to continue supporting the game developer community and we want to highlight the best games from indie studios to AAA game studios built on AWS.

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Agency

iHobo

Although these lines are increasingly blurred today (as AAA cRPGs will tend to draw heavily from both traditions), there is a clear historical period after the Ultima - Wizardry split that dominates more than two decades of cRPG design.

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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” These were small versions of the AAA games I had played a lot of, but they were just as enjoyable.” In the 15 years since Braid came out, every man and his dog has made an indie game.

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