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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. So, how can we do this and with what type of solution?

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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

Edit: Or not, there's a regression for the web editor in this build ( GH-57592 ). This will be fixed in the next build. stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GB ( GH-56331 ).

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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GUI: Fix RichTextLabel underline prevents strikethrough from rendering ( GH-56686 ). Mono build (C# support + all the above). GB ( GH-56331 ).

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GUI: Fix RichTextLabel underline prevents strikethrough from rendering ( GH-56686 ). Here are some of the main changes since 3.4.2-stable:

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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Convai also developed an extension in NVIDIA Omniverse that enables users to connect their 3D character assets with intelligent conversation agents. NPCs are not limited to interacting with the player—they can also interact with fellow NPCs, making the world come alive with real-time generated dialogue content.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

In other words, you can build a game using only blueprints because they are valid pieces of code. Rendering Rendering can optimize post-processing game development, so it’s worth considerable attention when selecting a gaming engine. Games can be developed through the tools in the integrated visual scripter called Blueprint.

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