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Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

The use of game engines to generate interactive content is a common choice for people these days. Unity is used for use cases beyond games, and these new use cases may not run on traditional game platforms, so being able to build for a wide variety of platforms is critical.

Build 60
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Creating a Build Environment on AWS with Incredibuild

AWS Games

These tasks can negatively impact the continuous development experience, and productivity, by occupying the local machine resources and studio build farms. We can alleviate these production bottlenecks, and scale on demand, by creating a distributed build environment in the cloud. So, how can we do this and with what type of solution?

Agent 64
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Online toxicity is now an urgent problem for game companies

Game Daily

Microsoft released its Xbox Transparency Report , which details the company’s efforts to mitigate against toxic behavior, often through the use of content moderation tools. Others were hit with bans or suspensions for posting adult sexual content, vulgarity, profanity, harassment and bullying. An estimated 2.3

Content 52
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AI-powered Unity is Revolutionizing the Gaming Industry

Logic Simplified

So far, Unity and its unique AI ecosystem (Unity AI) have been offering AI-powered game development tools to its creators which is a great opportunity for all of us to create real-time 3D content and experiences. Unity AI and its Innovative Approaches and Solutions The game designers and developers at Logic Simplified are very excited!

AI 52
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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Convai also developed an extension in NVIDIA Omniverse that enables users to connect their 3D character assets with intelligent conversation agents. NPCs are not limited to interacting with the player—they can also interact with fellow NPCs, making the world come alive with real-time generated dialogue content.

NPC 52
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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

Edit: Or not, there's a regression for the web editor in this build ( GH-57592 ). This will be fixed in the next build. stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GB ( GH-56331 ).

Render 52
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Top-15 crowdfunding platforms 2023 for indie films: Real-life stories

Filmustage

It highlights building a community around each film project and provides an extensive array of filmmaker-oriented incentives. Patreon permits artists to establish a stable revenue stream and connect with their supporters through exclusive content and rewards.

Film 52