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AI-powered Unity is Revolutionizing the Gaming Industry

Logic Simplified

It’s probably no surprise that AI has had a transformative impact across various industries and similarly, it has brought about tremendous advancements in the gaming industry as well. In terms of how games are created and played 一 AI wearable gadgets, NPCs, pathfinding, decision trees, and other innovations are making the move.

AI 52
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Glorious gaming summer marred by industry myopia

Game Daily

All are story-intensive role-playing games featuring myriad characters and large, explorable worlds. They also show – in their different ways – that there are many ways to create excitement and energy in the market, through bold game design, smart marketing, and intelligent planning, not to mention confident investment.

Games 52
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I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

As the coronavirus lockdown continues, a lot of people are having a hard time getting their board game fix. The ability to play board games online, however, has never been easier. That’s because it’s easy to make board games in Tabletop Simulator, an inexpensive board game simulation tool available on the Steam store.

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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Convai is a versatile developer platform for designing characters with advanced multimodal perception abilities. These characters are designed to integrate seamlessly into both the virtual and real worlds. Convai believes in pushing the state of the art and enabling its users to experience the best in gaming.

NPC 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Having been the market leaders for years, these two are the main candidates for the title of the best game engine. What is Unity?

Engine 52
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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

Thanks again to the organizers of the Game Industry Conference for hosting us as a pre-GIC event, as well as hosting the Godot Sprint on 14 & 15 Oct at the same venue, where engine contributors will meet to work together, discuss the roadmap for 4.0 Talk: Creating open games together with Godot | Nathan Lovato ( NathanLovato ).

Demo 52
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What Works And Why: Prey’s Intro

Tom Francis

The start of Prey is one of very few narrative-based game intros that really worked for me. Not to pick on Mankind Divided – I loved the game after the stumbling start – but just because you can be more specific with praise if you have something to contrast it against. Our undercover agent? To keep the Jinn out?

Agent 52