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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). C#: Attach mono thread before getting nativeName field, fixing potential tool script crash ( GH-57739 ). Rendering: Fix invalid read when using LightOccluder2D ( GH-56859 ).

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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). GDScript: Clear pending function states when reloading script ( GH-56296 ). GUI: Fix RichTextLabel underline prevents strikethrough from rendering ( GH-56686 ).

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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). C#: Attach mono thread before getting nativeName field, fixing potential tool script crash ( GH-57739 ). Rendering: Fix invalid read when using LightOccluder2D ( GH-56859 ).

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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

rendering backend | Juan Linietsky ( reduz ). It's much faster and we can instantly see the effects as we modify the shader. Talk: Using Godot for economic simulation and agent-based modelling | Jeremiah Lasquety-Reyes. Note: This is currently an unordered list of talks we will have. All that happens on the CPU.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Scripting Unreal uses C++, whereas Unity goes with C#. The best scripting language for your project is one that you’re used to unless you don’t mind challenges. Unreal Engine, on the other hand, provides a choice between C++ programming and Blueprint visual scripting. Longer rendering time.

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