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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

It shows the everyday work of medium-scale commercial game dev in unprecedented detail: the creative high of successful collaboration as well as the ugly prototypes, grueling bug fixes, and painful miscommunication. They still need to balance this pre-production with finishing the studio's other projects too.

Art 59
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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Exiles Prototypes. ASCII art for Exiles prototypes.

Balance 52
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Istanbul Gaming Summit 2023

Deconstructor of Fun

Kudos to Neil Long of Mobilegamer.biz for joining the event and writing the notes. Diversify revenue model Cilingir urged game-makers with games skewed heavily toward either ad or IAP-based monetisation to balance their revenue mix. He concluded: “Nothing lasts forever – growth doesn’t last forever, but neither does decline.

Games 59
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Top 7 Best film production management software 2022

Filmustage

Filmustage Filmustage is the first cloud-based platform that provides access to an AI-powered script breakdown. For example, a first for this category is the ability to write a scene synopsis. And the process of working with the script writing, its breakdown , and scheduling can stretch for weeks because of the manual approach to work.

Film 52
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Old World Designer Notes #3: One Unit per Tile

Designer Notes

The term carpet-of-doom is an ironic reference to the “stacks-of-doom” of Civ 4 where an AI could invade with 20+ units stacked on a single tile. Early on, the simplest way to prototype the game was to maintain a strict 1UPT rule (as stacking has the major downside of making the UI much more complicated).

Tile 40
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That Lonesome Valley as cowboy coin crusher

Radiator Blog

Back in 2019 I made an unfinished prototype for a Gay Western game jam to contemplate the anniversary of influential gay cowboy film Brokeback Mountain (2005). Balancing the weight of each system was difficult. Like many game prototypes, my initial sheepherding test began as something much grander and more complicated.

Pixel 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. Under your watch, these AI men wander the randomly generated sex maze and pair-up for sex based on proximity, line of sight, and sexual compatibility.

Code 52