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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha.

Beta 104
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha.

Beta 80
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. We're getting closer to the Godot 3.5

Beta 52
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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 Following on from the addition of OccluderShapeSphere in 3.4 , lawnjelly now brings us a more adaptable and easy way to add basic occlusion culling in the form of the OccluderShapePolygon. Anything behind the polygon will be culled from view. We're getting closer to the Godot 3.5

Beta 52
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Optimize Vegetation Generation

Mnenad

 When batched, the animations from the Advanced Foliage Shader go a bit crazy and make the grass float around. The foliage shader has an alpha cutout value and uses a texture + culling set to off (it is visible from both sides of the planes). That’s it. When And it has just twelve vertices.

Mesh 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. Animation: Add animation slices for individual animations ( GH-40274 ). Rendering: Vulkan: Fix culling of negatively-scaled objects ( GH-67176 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. Animation: Add animation slices for individual animations ( GH-40274 ). 2D: Add rotation smoothing to Camera2D ( GH-65776 ).

Beta 52