article thumbnail

Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This is the first alpha to include export templates for the Web platform again. alpha builds. The Web editor build is not functional yet.

Alpha 52
article thumbnail

Ultima Online’s 25th anniversary

Raph Koster

Click to go to the GDCVault… they don’t let you embed these, it looks like. The end of the world covers several games, but includes the story of the end of beta. The alpha logo. Won’t apologize for games that let you sit, decorate a house, or go fishing, though. Instead, it’s mostly war stories and anecdotes.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Maintenance release: Godot 2.1.4

Mircosoft Game Dev

which should soon see a new alpha build. UWP in the master branch) port was updated and is now provided with the export templates, which means that the Windows Store and Xbox One should now be accessible (this port is still at the beta stage though, bug reports welcome). Math: Correct hash behavior for floating point numbers.

Tile 52
article thumbnail

How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

If you are planning to make the code cleaner at some point, it has to be because it gets difficult to work with it. At this point, many readers might have noticed that Godot was created to develop games this way. They will just launch your game with banners that point to games they own (that actually do make money) via cross promotion.

article thumbnail

Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work.

article thumbnail

How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

And the point is that you… because you get so used to selling the idea, ultimately you'd know nothing about that idea until you market tested it, until you've, like, started building it, until you start getting some data. Gigi brought up a good point about the kinds of companies I sort of have three in my head about video games.

Games 52