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Cocos Creator 3.8 Community Beta is now available

Cocos

We also support Compute Shader capabilities. Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. AGP upgraded to 8.0.2. AGP upgraded to 8.0.2.

Beta 52
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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed animation switch issue when GPU INSTANCING is enabled for the material of SkinnedMeshRenderer. Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed animation system error by saving incorrect material uniform binding. Fixed Toon shader data issue on iOS Wechat.

Terrain 52
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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

1、animations There is only one animation file under the folder, which is used for camera animation during roaming the scene when start. 2、LightFX The lightmaps generated by the Lightmap Baking System will be automatically stored in this folder, and there is no need to manually modify the contents inside it.

Code 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). A lot more GDScript fixes and improvements!

Beta 110
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix]. Animation: Fix crash when playing SceneTreeTween right after finishing ( GH-65896 ). Audio: Make audio thread control flags safe ( GH-64608 ).

Baking 52
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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

This RC 6 has a few notable changes compared to the previous build: In RC 4, async shader compilation and caching was enabled by default on desktop, but several users reported issues with it on some hardware. You can enable it in the Project Settings ( rendering/gles3/shaders/shader_compilation_mode ). Estébanez ( RandomShaper )!

Render 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix]. Animation: Fix crash when playing SceneTreeTween right after finishing ( GH-65896 ). Audio: Make audio thread control flags safe ( GH-64608 ).

Baking 40