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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Animation: Improve RefCounted support in Tween ( GH-70795 ).

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Animation: Improve RefCounted support in Tween ( GH-70795 ).

Beta 80
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[Share] 2D Post-Processing & Lighting Framework

Cocos

Post-processing effects, are used for further processing of rendered results to achieve various advanced and special effects. Analysis of 2D Post-Processing Solutions Cocos Creator currently lacks built-in support for post-processing in the 2D render phase, requiring developers to explore various approaches to achieve the rendering goals.

Render 52
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Top Emerging Free Game Development Tools and Trends!

Big Games

Sketch a rough concept, set some parameters, and Dimensions will generate 3D models, textures, and animations. Free 3D Asset Libraries Sketchfab: This vast platform hosts a staggering collection of free and paid 3D models, textures, and animations from various creators. It can even help define core loops and progression systems.

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

From there I used Sphere, an open source 2d Engine that scripted in javascript. For Renderer, I chose Forward+ because I think it is somewhere between URP and HDRP. The first thing to download will be the sprites and textures from the original tutorial. A couple quick notes. We’ll start with the Dirt texture.

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D20 RPG – Combatants

The Liquid Fire

We will add animated sprites to represent both a hero and monster. It includes a collection of prefabs, scripts and sprites that we can use to play with. New Sprites There are three new sprites included. Both the warrior (hero) and rat (monster) are animated.

Sprite 52
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GLES2 and GDNative, progress report #4

Mircosoft Game Dev

In this case I'm talking about a rather big refactoring of how materials are handled in the GLES2 renderer. perspective rendering. basics for skeletal animations. finish up skeletal animations (- blend shapes). stabilize 3D rendering (unshaded workflow). finish up skeletal animations (- blend shapes).

Shaders 52