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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

Although there is controversy about the unfair use of human-made art to create AI generated artworks, there’s no denying that AI has added value when it comes to automating tasks that are typically time-consuming for developers. This base character comes fully rigged and can be completely edited by the developer. It happens instantly.

AI 197
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Little Racer – 3D Art

The Knights of Unity

Almost every 3D asset is painted using only one atlas texture. To solve the problem we rearranged the mesh and added some edge loops along track parts. Adjusting mesh, rig and skinning needed a couple of iterations. We needed to simplify the mesh and decrease the amount of tiny details for the sake of readability.

Art 52
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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset.

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From architecture to virtual production—Aurora's real-time 3D journey

CG Spectrum

The Last Voyage concept came from a wish to bring my stylized art into a realistic world. Having control over all technical aspects of the shaders allowed me to art direct the scene as a whole. I used the fog and lights to create the mood and added particle effects, wind, and animated mesh and materials to finish up the piece.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. 3D Asset Design. The door itself has two meshes—one for dynamic use and one that is simply for decoration if desired.

Dev 52
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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

I've always been drawn to cinema, especially art house movies. Before working in the games industry, I went to Hampshire College in the States for film and liberal arts studies, which led me to be a creator and was how I was introduced to 3D art. Drawing inspiration from art-house cinema. So, I signed up!

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Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

Here’s a short preview of the game that we’ll create: Download The Assets And Complete Project For This Tutorial. Download The Assets. You can download the assets and the complete project for this tutorial by clicking on the button above. to open it.

Engine 52