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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Let’s take the popular example of Candy Crush Saga , a level-based puzzle game.

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Alan Wake 2: The art of horror

Game Daily

But we know that if you get the player engaged or focused on something in the world – a puzzle or environmental storytelling -then they’re very susceptible to being suddenly scared. It’s about finding a balance, and definitely not repeating ourselves. We try to vary. Alan Wake 2 will be released on October 27.

Horror 52
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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. Mechanically, the mode is relatively similar to Blizzard’s Hearthstone.

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Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

PreMortem.Games

That’s how I worked on the level design and puzzles in Raccoo Venture, for example. Although the levels often underwent changes after testing in the 3D environment, when you start to feel the dynamics of the level and the puzzles. Finally, maintain a healthy balance between work and rest. Beware of mutant scope.

Dev 162
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The top 22 mobile games of 2022

Game Analytics

Think of this as a hyper-casual Beyblade game with a merge mechanic mixed in the middle. What we liked about Spinner Merge is how they came about the idea of bringing in the merge mechanic. Cart Crash is an incredibly satisfying game that relies much more on timing than any other mechanic. Spinner Merge by Sunday.GG.

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Lessons from the success of Venba

Game Daily

Through a series of cookery puzzles and dialog choices, players are immersed in Tamil culture, and the family’s emotive saga. He and art director Sam Elkana decided from the beginning not to dilute the game’s original vision. To pursue storytelling through play mechanics.

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Can Playrix' Puzzle Breakers Crack Zynga's Empires & Puzzles?

Deconstructor of Fun

This analysis is written by Taras Koshelev (Lead Game Designer at My.Games Venture Capital) who focused on game mechanics and loops and Michail Katkoff (Founder of Savage Game Studios) who covered the market and marketability. Playrix released Puzzle Breakers into soft-launch in late 2019. Puzzle RPGs on Mobile.

Puzzle 52