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Your Board Game Kickstarter: Why & How to Spread the Word Early

Brand Game Development

Product-market fit takes into account your game’s mechanics and play experience, its art, its price, its components, and a whole host of different factors that gamers look for – consciously or unconsciously – before they buy. Even if you don’t click on one of those articles, we can cover the basics here.

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7 Subtle Player Behaviors You Should Notice When Play-Testing

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. James Masino delivered board art. Just here for Highway s & Byways updates? I have play-testing on the brain.

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Board Game Review: Marrying Mr. Darcy

Brand Game Development

In keeping with our theme of nostalgia, I will also talk about which of my four favorite nostalgic game mechanics it incorporates. These four nostalgic game mechanics are: Dynamic character roles Great art or colors Incorporates a clicking noise Tactile, but not needlessly fidgety. That’s me from our date! Let’s Play.

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How to Play a Lot of Board Games with Little Time and Little Money

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Playing games exposes you to mechanics and design trends. Just understand that you don’t have to spend $15,000 on games like that gamer to be a good game dev.

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5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. I’m also very skeptical about the return on investment that game devs can expect from a typical con. They look for mechanics and general play-ability. Lesson #1: Reciprocity is key.

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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. I wait until I have all the art assets I need. To quote my good friend, Wikipedia: “ [i]n statistics, an outlier is an observation point that is distant from other observations.

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Godot games in the Steam Next Fest (October 2021)

Mircosoft Game Dev

Martial Law by @GroupFixer tells a story about Poland in the communist era, family, and making choices – all with gorgeous pixel art. s soundtrack seems pretty fitting anyway for this fast-paced "die and retry" runner with a beautiful art direction! Mechanic 8230. Martial Law. Terra Ventura. The Ballad of Bonky.

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