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Godot docs improvements report

Mircosoft Game Dev

Some of you like the docs for what it covers already; others dislike it for what it lacks. The team's well-aware there is always room for improvement, and so they hired me to work part-time since September. Here's a report on the changes and the new content you can already enjoy today. Reorganization.

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GSoC 2019 progress report #2

Mircosoft Game Dev

As announced previously , Godot is participating for the second time in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. This second progress report is shorter so we can fit everything in one article. Repository: [link].

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Godot project management 101

Mircosoft Game Dev

In this post I will try to highlight a bit what those three "positions" mean, to shed some light on the less glamorous but very needed management and public relations of a community-led FOSS project like Godot. I first heard of Godot in December 2014, when version 1.0 You can also skip directly to the "What now?

Writing 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.4 , after more than 6 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

UX 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

We released Godot 4.0 That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. We're now at beta 3, making good progress on fixing the issues that testers are reporting. beta 1 one month ago!

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

We released Godot 4.0 That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. We’re now at beta 3, making good progress on fixing the issues that testers are reporting. beta 1 one month ago!

Beta 52