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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

Like many people, I’ve recently been looking at other engines for ‘reasons’ and have been checking out Godot. For the past couple weeks I’ve been learning some of the ins and outs of the engine, and getting a feel for how it compares to Unity. Downloading & Running I am using Godot 4.x x for this tutorial.

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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

Traditionally, artists and engineers raster or ray-trace individual effects such as shadows, reflections, or indirect lighting. An NVIDIA API extension, it is useful for ray-traced workloads, as it achieves maximum parallelism and performance from path tracing shaders.

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From architecture to virtual production—Aurora's real-time 3D journey

CG Spectrum

Read about Aurore's journey from architecture to real-time 3D and see one of the magical worlds she built as part of the Real-time and Virtual Production Course at CG Spectrum, which was featured by Unreal Engine as part of their Community Spotlight! CG Spectrum is an Unreal Engine Authorized Training Center and Academic Partner.

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Practical Use of Render Textures

The Knights of Unity

Unity Engine introduces an awesome tools to empower your game development process. For shaders, I used Amplify Shader Editor to add some visual effects on top of the render texture. You just have to create a new asset using Create > Render Texture and then assign it to your camera. Project Setup. Water Trails.

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Godot 3.0 progress report #6

Mircosoft Game Dev

Optimize any part of your game by rewriting it transparently in C++, or any language that can compiled to native code for the target platform, wihout recompiling the engine or templates. Even downloading the bindings from our asset sharing would be possible. For example, you could download an FBX import module from the asset sharing.

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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

Commonly selected as the format for new software and game engines, glTF can also have new functionality added using extensions. glTF in Godot Engine allows for a combination of in-engine and out-of-engine tooling to work together seamlessly. We hope that this makes our lives better with asset pipelines for 3D.

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Get ready for the GitHub Game Off with Godot

Mircosoft Game Dev

The main feature of Game Off is its focus on free and open source tools for game development, and this is obviously something that we consider highly in the Godot Engine community, as a fully libre 2D and 3D game engine. Kudos to the first Godot user publishing an open source shader to achieve such an effect on our Asset Library :).