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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. TextMeshPro.

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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

One of the key components of the SDK is Shader Execution Reordering (SER), a new scheduling system that reorders shading work on-the-fly for better execution efficiency. An NVIDIA API extension, it is useful for ray-traced workloads, as it achieves maximum parallelism and performance from path tracing shaders.

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

We’re not really doing anything with shaders or post processing in the tutorial, so depending on where you want to take the tutorial later, its really up to you which you choose. Type in mesh in the search and select MeshInstance3D. Search for mesh and again choose MeshInstance3D.

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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

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Practical Use of Render Textures

The Knights of Unity

For shaders, I used Amplify Shader Editor to add some visual effects on top of the render texture. You just have to create a new asset using Create > Render Texture and then assign it to your camera. I can now use this asset like any other texture in the project. Then the texture is plugged into the created shader.

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Godot 3.0 progress report #6

Mircosoft Game Dev

Even downloading the bindings from our asset sharing would be possible. For example, you could download an FBX import module from the asset sharing. While we offer a default particles material (which is very powerful and customizable), it is possible to write your own particle logic entirely in a shader. SQLite, Steam, etc.)

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From architecture to virtual production—Aurora's real-time 3D journey

CG Spectrum

Once I had established a solid blockout and storyboard, I spent a lot of time gathering assets from Quixel Bridge , identifying what would need to be modeled/modified as well as any possible challenges (I knew early on that lighting would be an essential part of the scene). A mossy rock in The Last Voyage.