Remove Baking Remove Bug Remove Mesh Remove Platformer
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. back in 2020! and backported to 3.5.

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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

We switched it back to disabled by default for all platforms. Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet. back in 2020!

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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

Most of work was aimed at implementing missing features or fixing bugs which are critical for publishing 2D and 3D games with Godot 3.x, Since then, smix8 has taken over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ) and lawnjelly. Label3D and TextMesh.

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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5 Rendering: Bind mesh merging functionality in MeshInstance ( GH-57661 ).

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Release candidate: Godot 3.5 RC 7

Mircosoft Game Dev

Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. back in 2020! and backported to 3.5.

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

CSG: Various bug fixes. Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). Physics: Various bug fixes for 2D and 3D. Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Bug reports.

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

CSG: Various bug fixes. Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). Physics: Various bug fixes for 2D and 3D. Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Bug reports.

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