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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

The current Game Ready Driver (version 526.47) contains NVIDIA RTX IO technology, including optimizations for GDeflate. We want to encourage the quick embrace of GDeflate as a data-parallel compression standard, facilitating its adoption across the PC ecosystem and on other platforms. a modern I/O streaming API from Microsoft.

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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Instead, browse our download repository and fetch the editor binary that matches your platform: Standard build (GDScript, GDNative, VisualScript).

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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Instead, browse our download repository and fetch the editor binary that matches your platform: Standard build (GDScript, GDNative, VisualScript).

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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Instead, browse our download repository and fetch the editor binary that matches your platform: Standard build (GDScript, GDNative, VisualScript).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Editor: Require Ctrl for switching between editors, bind F2 to Rename Node ( GH-38201 ).

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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Editor: Require Ctrl for switching between editors, bind F2 to Rename Node ( GH-38201 ).

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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). Editor: Require Ctrl for switching between editors, bind F2 to Rename Node ( GH-38201 ).

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