Introducing the new "last minute" lightmapper
Mircosoft Game Dev
DECEMBER 13, 2017
The solution to these problems is to add support for a more traditional lightmapper (pre-baked light texture). Light is precomputed offline and rendered to a texture, which is then used by the geometry. First of all, you need to make sure your meshes have an UV2 layer. How does it look? How do I use it? Tweaking Options.
Let's personalize your content