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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

This base character comes fully rigged and can be completely edited by the developer. It’s possible to batch edit across 50 or a hundred characters at the same time. The underlying mesh and overlaying texture are both adjusted instantly. AI processes also help to add and adjust wardrobe or accessories to characters.

AI 197
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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

Resources just feels like it should be things like 3d Models and Textures, but if you want to stick with the original, that’s fine. The first thing to download will be the sprites and textures from the original tutorial. 02_TacticsRPG_Textures.zip Unzip the folder and move Dirt.png into the Textures folder.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. As textures get closer to the camera, higher resolution versions (or mip-maps) are streamed from disk. Textures which haven’t been used for some frames are freed instead. Specialized artist UIs.

AAA 145
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the setter for the Mesh:: _ hash attribute was not bound. Fixed an issue where the auto-atlas texture compression configuration failed. Fixed bug with import plugin script exceeding 500KB.

Render 52
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Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

In today's post, I'd like to show you how to retrieve an image provided by The Art Institute of Chicago via its public API , how to create a texture from this image, and how to feed this texture to a material and render it on a plane accompanied by a floating text with title, name of the artist and some other details.

Data 87
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Godot 4.0 gets global and per-instance shader uniforms

Mircosoft Game Dev

For this, you define a specialized uniform : shader_type canvas_item; uniform vec4 my_color : hint_color; // Edit as a color. This produces an editable parameter in the material. The material is what you set to 2D nodes or to 3D meshes in order to draw them. Is every bit of grass a mesh and an object? How do they do it?

Shaders 52
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Vulkan progress report #4

Mircosoft Game Dev

All the settings and categories in this material have been reorganized: This should make editing 3D materials hopefully easier than it was before, as all the material options were crammed up in singled categories. It takes a single texture with Occlusion, Roughness and Metallic parameters and does not expose a lot more.

Texture 52