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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. For example, when viewing an object from far away, only basic features such as color and geometry may need to be visible. will be required.

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Little Racer – 3D Art

The Knights of Unity

Level editor allowing players to create their own tracks is one of the main features. Players are able to create their own tracks using road parts, obstacles and props. Majority of props work on the same principles as the rest of assets. Therefore, we used static, orthographic camera. Track components .

Art 52
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A day in the life of a narrative designer

Game Global

Our most important storytelling tool is not the written word: We use the game’s feature set to tell its story. We need to understand, at least at a high level, all of its features. That’s why we have to understand the feature set. Which other teams’ work will this feature affect? Organization.

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

The event kicks off on March 26th and runs through April 2nd, so be sure to check out our Events section for more details on the Kristala booth and which game island we'll be featured on. This gorgeous crest features the signature leaf from the mighty Jhacanda tree crossed with a Nisargan stave and Rosethorne sword.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

For his first concept piece, we tasked Harold with an environmental shot showcasing the first Kristal Checkpoint that appears in the Dalamase swamp level featured in the Kristala demo. After finishing up the Twiggy concept pictured above, Harold then moved on to a third environmental concept featuring one such village.

Dev 52
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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

Prop Hunt mode was developed by Raven for CoDO as a novelty mode inspired by the same mode in Ni-Zhan and Crossfire (inspired by Garry’s mod’s Prop Hunt experience) and then made its way (also courtesy of Raven) into MW Remaster in 2017. while competition would ship 3x the features and find success with at least some of them.

Content 52
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Deathloop deconstruction / design thoughts

Radiator Blog

again I've just heard that it's possible for Aleksis to escape if this is a real feature, I guess it would feel really bad if his escape kept ruining the end of a golden loop run the weapon jamming stuff is to make Far Cry 2 nerds happy but it never really comes up COMBAT DESIGN Fast paced modern shooter feel. Loadout is 3 guns.