New improvements for GPUParticles in Godot 4.0
Mircosoft Game Dev
OCTOBER 7, 2020
GPUParticles : Processes particles on GPU, allows very large amount of particles at little cost, and with ability to write custom particle shaders. x and the shader used is almost identical (should be easy to port). Emitting particles manually is not only possible from script. Baked SDF Collision. Since Godot 3.0,
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