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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Some individual items take days or even weeks to build. Good ideas do come spontaneously, albeit inspired by random discussions among players, reactions to various situations in game, even playing other games and consuming various non-game media. They’re that crazy. Sample ASCII art from among the 100 new items.

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Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

Creating a great scoring system in a board game can be a difficult process. Once you craft the basic concepts of your game and find the right mechanics to express them , you have to set rules. Scoring rules are among the most important, particularly in euro games. Need help on your board game? So how do you do it?

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Old World Designer Notes #2: City Sites

Designer Notes

The game, a historical 4X set in classical antiquity, released on July 1, 2021, and is available for purchase here. One challenge that has haunted all Civilization games since the beginning is Infinite City Sleaze (ICS). The following is an excerpt from the Designer Notes for Old World.

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Morphblade And Imbroglio: Making A Game To Test A Critique

Tom Francis

I released Morphblade last week, which is a game I made in direct response to Michael Brough’s Imbroglio. They’re both games where you move around a grid of different tile types, and the one you’re standing on determines what you can do there. Have I gravitated towards building on other people’s ideas?

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A Simple Approach to Player-Designed Robots

Grid Sage Games

I like the idea of designing robots, putting together builds for a particular purpose or with particular capabilities in mind. Sadly all my old BT books and records are at a relative’s house right now, otherwise I might go through them and share a thing or two :) A Mechwarrior Online build. That’d be fun, but overboard. *Oh

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Marvel Snap - The Definitive Deconstruction

Deconstructor of Fun

Fastforward to September of 2022 and the game, Marvel Snap, is finally out globally after a considerable amount of time in soft launch. What I mean by that it is easy to pick up and play, which for a card game is no small feat. Most importantly, the game was and is performing! What’s the best way to describe Marvel Snap?

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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

This is a holiday shopper’s guide to all things Board Games. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Hobby Board Games. Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. Are you excited?

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