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Marvel Snap - The Definitive Deconstruction

Deconstructor of Fun

Unlike other card games that are built around specific heroes or mana colors, Marvel Snap has a more flexible deck building system. However, there are still key strategies and card types that players should focus on, which is made clear through the game's card builder feature.

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Turkish Gaming Phenomenon Uncovered: A Conversation with Rina Onur

Deconstructor of Fun

In the latest episode of the DoF Podcast, Mishka reconnects with Rina Onur Sirinoglu, CEO of Spyke Games, to talk about her exciting new mobile gaming venture, which recently secured a $55 million seed round. Mishka and Rina also take a look into the Turkish gaming industry as a whole. I couldn’t agree more.

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2021 Predictions #1 Puzzle Games Becomes the Top Grossing Genre on Mobile

Deconstructor of Fun

Our 2021 predictions have been sponsored by Facebook Gaming. Facebook Gaming helps developers and publishers to build, grow and monetize their games. Mat Baker has been making mobile games for 15 years. Laura Taranto has 12 years experience in casual games and is a product advisor and puzzle game aficionado.

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How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

Township has been on mobile platforms since 2013 and generated around a Billion Dollars in life-time revenues. In many ways, Township has been the cornerstone for Playrix’s success as a title that allowed the company to build experience in live ops, analytics, and user acquisition. The game evolves as players gain experience, level up.

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10 Years of Excellence - Deconstruction of Supercell

Deconstructor of Fun

Most mobile gaming companies bet on incremental innovation as their gateway to success. They make marginal improvements to an existing game, hoping to convince enough players to switch to their game. This game packs some of the best balanced, nerve- wracking, strategic gameplay on a mobile device.

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Old World Designer Notes #11: The End

Designer Notes

In this infinite runner mobile game, players are always given three “missions” which encourage them to play the game in an unusual way (“Have a near miss with a missile” or “Rub your head against the roof for 500 meters”), which is a surprisingly effective way to change the feel of a game that one might play over and over again hundreds of times.

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Clash Mini - Contender or a Pretender?

Deconstructor of Fun

To be worth releasing, Clash Mini not only has to become as effective at building LTV as Clash Royale but also introduce innovative gameplay that is able to engage veteran players. Therefore fostering that the audience flows between both games. Clash IP diversification?

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