Remove Balance Remove Concepts Remove Mechanics Remove NPC
article thumbnail

The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

Although we've tasked our newest concept artist and character modeler, Pete, with trying his hand at the textures for our main Anagativan characters (which you can see later on in this issue), Shelly spent the first half of this sprint finishing up her own textures. We can't wait to see what the other three will look like. Check it out!

Dev 52
article thumbnail

The Future of Art & AI in Game Production

iXie gaming

AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. Game modes like FIFA’s Ultimate Team are a practical example of this concept in action.

AI 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Item Variants and Randomization in Roguelikes

Grid Sage Games

Items in Rogue may also be cursed and therefore non-removable except via special means, though that is a tangential mechanic tied more to the identification minigame rather than item randomization itself.) Other types of NPCs can modify or convert other types of items. A TGGW inventory/equipment list.

Data 52
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. me) or PvP buff but conceptually rather boring Aether (cloak + invisible to laser sensors, attacks cancel it, can be upgraded to only consume mana while moving).

article thumbnail

That Lonesome Valley as cowboy coin crusher

Radiator Blog

Here my walking mechanic borrows some sensibility from Death Stranding, where terrain can seriously slow down the player's speed, so a skilled player should micro-optimize their route a little and avoid water / hills / obstacles. Balancing the weight of each system was difficult. It already feels so fraught to me.

Pixel 52
article thumbnail

Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

The game's complexity, especially for new players, is a significant challenge, with an overwhelming number of game mechanics introduced rapidly. And it doesn’t stop there, the game doesn’t let you sit with any new concept for a reasonable amount of time, the third, fourth and fifth battle only throw more your way (see screenshot below).

Mobile 113
article thumbnail

Deconstructing Warcraft Rumble

Deconstructor of Fun

The game's complexity, especially for new players, is a significant challenge, with an overwhelming number of game mechanics introduced rapidly. And it doesn’t stop there, the game doesn’t let you sit with any new concept for a reasonable amount of time, the third, fourth and fifth battle only throw more your way (see screenshot below).

Mobile 52