Remove Balance Remove Game Design Remove Puzzle Remove Writing
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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

I wanted to make a game completely on my own to balance my professional life as a game developer working with big teams.” AI affects game design The project’s trajectory shifted with the integration of AI tools. Next, I start generating assets for the game with AI, like locations, character designs etc.”

AI 190
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Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

The main problem, alas, is that, while it IS a fascinating landmark for game design, it is not a good adventure. The Tomb of Horrors was an early attempt to solve a very difficult problem: How to balance a turn-based RPG once characters get very powerful. It's one of those awesome, twisty, weird Gygax designs.

Horror 69
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14 low-budget, highly successful story games

Game Analytics

One of the reasons why hyper-casual games are so popular is due to how quick and easy they are to make. Simple controls, artwork, and game design make it easy for any developer to pick up. There are other ways to build a game on a budget. Lifeline by Three Minute Games. This is definitely a game for any H.P.

Horror 109
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Can Hay Day Pop Solve the Puzzle?

Deconstructor of Fun

At first glance, it was clear what type of game they were emulating. A bold move for Supercell, going against giants that continue to rule the casual puzzle space. Supercell’s previous entry, Spooky Pop, had a lot of design mistakes that prevented it from competing with the Saga model. The Core Game Loop. Puzzle Pass.

Puzzle 52
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Starting a New Studio? Dream Team is All You Need!

Deconstructor of Fun

Industry peers asked me: “What games will you make?” “Do Will you make another puzzle game?”. Some of the puzzle games I’ve worked on. Puzzles are one of the biggest market categories and it continues to grow each year. But now I have a team of specialists making puzzles. These are valid questions.

Studios 52
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Elden Ring Is Fair and Just, Except When It Isn't

The Bottom Feeder

It's also hard to criticize, since From Software games tend to be mean and confusing and sadistic on purpose, so anything that makes you mad was probably put there intentionally. But since I can't resist writing about the thing, I want to start with the key question: Why do people love these games so much, despite the sadism.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

As the builder of the kingdom, players have the god like power to write the story for their cookies as a part of designing and changing the layout of the the space. System The system design of the game and the in-game stats balance demonstrate Devsisters’ high standards. Cookie Run: Kingdom is no exception.

Baking 52