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Year 10 of the Cogmind

Grid Sage Games

In previous years I’ve opened the review with a collage of dev images of varying themes and content, but approaching the end of this year we have one major theme that stands out, and that I’ll be writing more about below, so let’s hear it for the interface mockups! The first three years there are Alpha, followed by Beta.

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Navigating the Switch: A Comprehensive Guide to Testing Nintendo Switch Games 

iXie gaming

Despite the ever-evolving popularity of gaming consoles, the Nintendo Switch stands out as one of the most versatile and beloved platforms for gamers of all ages. Its unique ability to seamlessly transition between handheld and docked modes and its diverse library of games has solidified its position in the gaming industry.

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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Game development isn’t as smooth and glamorous as many newbies imagine. Yet, those professionals in mobile game development services know how to tackle these challenges. But the chaos and the desire to create visually stunning and immersive games fuels their determination. Every aspect of the game undergoes examination.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. There’s already a ton of core content--many hundreds of hours worth. Lots and lots of fun.

Balance 52
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Gameplay Testing: What Is It and How Does It Work? 

iXie gaming

Testing your game before releasing it to the public is crucial. It helps you identify, document, and mitigate defects and bugs in your video game. This improves the game’s overall performance, stability, and security. Also, game testing increases the chances of your game’s success. But what is gameplay testing?

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Garrisons 2.0

Grid Sage Games

In the time since Garrisons were added, however, a combination of relevant changes to the game started putting pressure on their original design: Many more full branch maps were added, along with factions, each with their own enticing reasons to visit them compared to the weaker incentives for entering a Garrison.

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Rebalancing Cogmind

Grid Sage Games

Cogmind began its life as a 7DRL , and a portion of items designed back when the game was overall a very different environment didn’t evolve at the same pace. Beta 11 added six new artifacts though, with even cooler (but balanced :P) effects, so that makes up for it ;). That would be bad :P.

Balance 52