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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

We already had two betas , and here's the next round with Godot 3.2.2 is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). stable, which is why we publish this beta build now. Pull Request, so we're now confident to include it in this beta build for further testing.

Beta 52
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Dev snapshot: Godot 3.2.2 beta 4

Mircosoft Game Dev

This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). stable, which is why we publish this beta build now. C#: Allow debugging exported games ( GH-38115 ). Other changes.

Beta 52
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Dev snapshot: Godot 3.2 beta 5

Mircosoft Game Dev

Right, yet another beta build, but this one is so much closer to the release candidate ;). More seriously, we are quite happy with the current state of the master branch and a lot of important bug fixes have been made since the previous beta 4. For changes since the last beta build, see the list of commits. Disclaimer.

Beta 52
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Dev snapshot: Godot 3.2.2 beta 2

Mircosoft Game Dev

We published a first beta a few weeks ago, and here's the next round with Godot 3.2.2 is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). stable, which is why we publish this beta build now. Pull Request, so we're now confident to include it in this beta build for further testing.

Beta 52
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Dev snapshot: Godot 3.2 beta 4

Mircosoft Game Dev

After another two weeks since our previous beta build , here comes Godot 3.2 beta 4 , bringing back the Mono build for all supported platforms (including Android and WebAssembly, new in Godot 3.2). Since then, Hein-Pieter spent some time debugging and fixing our cross-compilation issues. from 5.18.1.3) Disclaimer.

Beta 52
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Dev snapshot: Godot 3.2 beta 3

Mircosoft Game Dev

Again close to two weeks since beta 2 , time runs fast! With beta 2, we upgraded Mono to version 6.6.0 The Mono build for beta 2 did not run properly on Windows, and we are still hard at work trying to solve that together with upstream. beta 1 , or wait for 3.2 beta 4 which should have fixed Mono 6.x x binaries.

Beta 52
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Dev snapshot: Godot 3.2 beta 6

Mircosoft Game Dev

Since there were a number of big changes though I opted for making it another beta, and if all goes well testing it we should have a RC 1 in coming days. IMPORTANT: This is a beta build, which means that it is not suitable for use in production, nor for press reviews of what Godot 3.2 219 commits have been merged since 3.2 Disclaimer.

Beta 52