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Understanding the Great Video Game Recession. Or Not.

The Bottom Feeder

Such pain makes it very tempting to either ignore the topic or retreat into soft, easy homilies. During those decades, I've written a ton about the indie business, for money and on my blog. A lot of successes happened, which makes me happy. I’m just havin’ a little fun before I get started. It's painful.

Indy 103
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We Released Geneforge 2 - Infestation!

The Bottom Feeder

This blog is free, and selling games is how we keep the lights on. Just the new interface (plus launching without crashing) makes this a valuable upgrade. Just the new interface (plus launching without crashing) makes this a valuable upgrade. This makes the world seem a lot more fleshed out. Hope you like it!

Indy 106
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The Uncomfortably Comfortable Supercell Talk

Deconstructor of Fun

Supercell CEO’s annual blog post is a personal, inspirational, and sincere communication method from the top brass of a major mobile games company. We broke those points down in this blog post: The 8 Things Supercell is Doing to Level Up and will reference to some of the points later in the analysis. compared to 2022).

Mobile 59
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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of Mobile Games Executives, published his yearly blog post. FRUSTRATION: These blog posts can also annoy game executives and senior leaders. After all, Supercell is our beacon of hope.

Mobile 118
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Essential camera movements - explained

Filmustage

But before we continue, we want to remind you that here we promote the love of art and try to inspire you to take your camera and make a short film. But how does it relate to camera movements?", - you might ask. This week we continue to tell you about the main and essential camerawork techniques, without which no film can be imagined.

Film 52
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6 Right and Wrong Reasons to Make a Board Game

Brand Game Development

Making board games is really difficult. A lot of people who decide to make board games can’t tell the difference between the right and wrong reasons to make a board game. The Wrong Reasons to Make a Board Game. Wrong Reason to Make a Board Game #1: A Get-Rich-Quick Scheme. Need help on your board game?

Games 130
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How to Live-Stream Board Games

Brand Game Development

No matter how you choose to do it, live-streaming can be a great way to build an audience and share your game with the world. To help you understand how to put on a great show for your fans, I’ve brought in Will Esgro of Happy Fun Time LIVE. He knows how to put on a good show! How do you build a community?

Games 130