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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

As always, a bunch of nice rendering fixes! Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

As always, a bunch of nice rendering fixes! Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). Bug reports.

Beta 84
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Whether you’re looking for 3D structure, textures, patterns, animations, or even specific sounds, you can get them from Unity’s Asset Store. Also, it offers highly customizable rendering technology, enabling developers to create visually impressive mobile games. Read Also: What makes Unity so popular for Game Development 8.

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Dev snapshot: Godot 3.2.2 beta 2

Mircosoft Game Dev

release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( clayjohn ). 2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( clayjohn ). After refining our Godot 3.2 Notably, Godot 3.2.2

Beta 52
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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( clayjohn ). 2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( clayjohn ). After refining our Godot 3.2 Notably, Godot 3.2.2

Beta 52
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Release candidate: Godot 3.3.3 RC 1

Mircosoft Game Dev

beta 2 available now), we still cherry-pick important bug fixes to the 3.3 As there is no new feature and only bug fixes, this RC 1 should be as stable as 3.3.2-stable Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Rendering: VisualServer now sorts based on AABB position ( GH-43506 ). Bug reports.

Mesh 52
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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). Bug reports. zstd 1.4.5).

Beta 52